Monday, July 23, 2012

The PTR: 19 Resto Druid

Figured I'd knock out Priest and RDruid at the same time just because I know that if I put it off I probably won't get around to it for a while. Copied over an old druid Drood to the PTR and updated him with clothie BoA's, the mace and a pair of Magefist Gloves so his current stats are 1838 HP, 550 Mana, 63 in combat MP5, 172 SP and 13.38% Spell Crit. All forms are 6 Mana or less so powershifting won't be too much of a mana drain. 



Mana Cost
Normal Dmg/Healing
Crit Dmg/Healing
Entangling Roots
7
N/A
N/A
Wrath
9
291
582
Moonfire
9
73, 58 ticks
144
Nourish
11
350, 400 with Regrowth
690
Swiftmend
9
714

Regrowth
33
530, 40 ticks
1050
Rejuvenation
18
216





One of the other things that I said within five minutes of logging on was holy shit I'm a deer. Apparently they changed Tauren travel form. 


Although Druid healing looks quite nice right now I do think it will remain the least powerful out of the three heals. I also think that there's still a potential danger of their heals becoming even weaker in comparison to others healers' if they do a general healing scale back. Only time will tell. 

The PTR: 19 Priests

This is really long delayed and I'm sorry for those of you who have been waiting. I've been busy with irl stuff the past few days so didn't get around to doing this write up. Btw for anyone who wants to get on the PTR to check things out but was discouraged by the Locked realm populations, now would be a great time to try it out. The only locked realm is Anasterian and the others are all either Low or Medium. 


The first general thing to note is, for those of you who don't know, priests lose wands in MoP so this might affect those of you that use it to hit cap. On the PTR I've been using my brother's priest Taken. 1829 Health, 550 Mana (The standard), 59 in combat MP5, 194 SP and 15.52% Spell crit are his current stats.



Mana Cost
Normal Dmg/Healing
Crit Dmg/Healing
Penance
19
311 Dmg/Healing
652 Dmg/Healing
Flash Heal
36
800
Mid 1600s
Power Word: Shield
37
900 or 1.134*
N/A
Smite
16
232
480
Holy Fire
11
250
500
Power Word: Pain
24
82 Ticks and Instant
164
Psychic Scream
16
N/A
N/A
Psyfiend
22
N/A
N/A

*The spellbook tooltip says 1,134 while the buff tooltip says 900. I currently don't have anyone to test duel to find out which is correct.


Right now priests are looking as strong as ever. They still keep a lot of their utility, I like the idea of Psyfiend/Mind Control in the bracket and although they probably have a weaker heal than Pallys and Shamans, Penance and Shield are both still very nice. 

Saturday, July 21, 2012

The PTR: 19 Holy Pallys

The paladin that I'll be basing all the information I provide off of is Billowqt. To start, the paladin is sitting at 2129 HP, 550 Mana (which seems to be the standard for 19 healers), 53 in combat MP5 and 17.74% spell crit. With nine hit rating I'm still hit capped but with seven I drop down to about 4%. Here's a breakdown of the spells:
  • Hammer of Justice (4 Mana): Pretty much the same thing as retail. Just wanted to show mana cost. 
  • Crusader Strike (3 mana): Hits 70 normally and crits for 170. 
  • Judgement (6 Mana): Hits for 140 normally and crits for 340. 
  • Holy Shock (18 Mana): This is probably going to be one of the most powerful spells in the bracket. Offensively, it hits normally in the high 600s (a lot have been 666, perhaps an eerie foreboding the chaos that awaits 19s and F2P's due to outrageous healing) and crits for 1400+. As of now this is probably the highest damaging spell that I've seen in the bracket. The healing portion is about the same. As far as I've seen it almost always crits, making the move even more dangerous. 
  • Word of Glory (with three charges): Heals for 400 normally and crits for around 800. The heal really isn't significant and I see most pallys avoiding the spell for the most part  to keep the speed increase. 
  • Flash of Light (42 Mana): Healing for 900 normally and critting for 1800+. 



If you can't already tell from my lack of enthusiasm in the post, I'm not at all liking how healing is looking in this Xpac. Right now it seems like PuGs will be almost unplayable with all the FoTM Healers and premades might need to go to such lengths to make a two healer rule. Hopefully things get fixed before this goes live. I have a premade tonight but hopefully I'll still be able to get coverage on Priests and possibly Druids, even though Drayner has some great coverage on both Boomkin and Resto that you should definitely check out. 

The PTR: 19 Shamans

So I totally take back what I said about waiting a week before I get onto the PTR. I couldn't resist the urge so downloaded it, joined the Korean server, and my comp is now running fine without lag. I currently have a 19 Druid, Priest, Shaman, and Paladin on the PTR so will be testing those one at a time. Then my plan is to copy over my F2P's and get some coverage on mage, feral, and, depending on if there are any major changes from 19, Shaman.

General Changes:

  • Lightning Shield is now a one hour buff instead of having three charges and needing to be constantly redone. 
  • Gift of the Naaru is ticking for 77.
  • Wrangler's of the Eagle have been changed to 2/2 rather than 3/3. This leads me to believe that other greens may have had similar changes. 
Restoration:

Firstly, the shaman that I'll be basing all of these stats off of is Bìllòw. My current stats on the PTR are 1929 Health, 550 Mana (this does not change no matter what you do), 16.09% Spell crit and 55 mana per 5 seconds in combat. 
  • Earth Shock (16 Mana): Hitting for 160 normally and 325 crit. Something to note is that it also has "Demoralizing Blows" attached to it which weakens physical damage dealt by 10% for thirty seconds.  
  • Flame Shock (13 Mana): Hitting for 75 normally, 150 crit. With 30 dot damage normally, 60 crit. 
  • Lightning Bolt (8 Mana): Hitting for 220 normally, 440 crit. 
  • Primal Strike (10 Mana): Hitting for 90 normally, 150 crit. 
  • Searing Totem (6 Mana): Hitting for 30 normally, 65 crit. 
  • Lightning Shield: 68 normally, 130 crit. 
  • Healing Surge (35 Mana, 1.47 cast): Hitting 850 normally, 1700 is an average crit although I've seen as high as 1900. I can spam healing surge in combat for about 47 seconds before running oom. 
  • Riptide (18 Mana): 250 instant normally. I've used it about 200 times now and it hasn't crit. Judging by everything else I think it's pretty safe to assume it will crit around 500. 120 hot normally, 240 crit). 
Right now from what I've heard about the current dps it will take four of five players to bring a good healer down. To quote Veinte: "The damage feels like Hamcake Land and the healing is double what retail is right now."


Elemental: 

The only real changes I see as Ele is increased Lightning Bolt damage (330 normally, 800+ crits) and slight increases in flame and earth shocks. Healing Surge is hitting for 700 normally and 1400 crit. Thunderstorm is hitting 175 normally and 440 crit. 

Enhancement:

First big change with enhancement is that unlike Ele and Resto, the base mana pool is 110 instead of 550. This really only allows you three or four healing surges before ooming. Primal Strike and Lava Lash both only hit for 110 with 180 crits. As it is currently, you may as well just spam lightning bolt instead of wasting time with LL and Primal. 

Honestly, I'm not liking what I'm seeing so far. Although I'm glad shamans at 19 finally have a viable heal and riptide as a bonus, the healing on all classes is out of hand. Considering that you can turret heal in combat for 47 seconds before you oom, healers will most likely never oom. On top of the outrageous healing across the board, Enhance damage is absolutely horrible and although the crits with ele seem nice, the normal spell damage isn't as high as it is on retail where there is much lower healing. There's no way I can see the current damage being viable in a bracket with this kind of healing.

If you're looking for a TL;DR version of this post, here it is: big heals, bigger disappointment. 


Friday, July 20, 2012

PTR Coverage coming soon!

The title really says it all here but in about a week or so I should be on the PTR. Not downloading it immediately because I'm waiting for the servers to die down a bit from the immediate rush. The characters I'm planning on bringing are a 19 HPally, Priest and Shaman. With the shaman and priest I'll be able to test all three specs but holy is my only real gear set on my pally. I might try to throw together a quick dps set though to test prot and ret. For all you F2P, I'll try to throw together some non-enchanted sets to get a feel for what the heals will be like in that bracket. 


In the meantime, if anyone has any requests for things that they'd like me to check out feel free to comment. I'll try my best and will hopefully be able to answer some of your questions soon enough. 


Even though this is the completely wrong PTR picture :P

Thursday, July 19, 2012

Twinks made me better at endgame.

Starting the game in 2007, I was a total noob. It took me three weeks to make it to level twelve on my first toon, I had no idea that warlocks were supposed to use moves other than Shadowbolt, armor was the stat which I gave highest priority, and when called a ninja in dungeons I jumped for joy thinking that they were complimenting my super leet WoW ability. By the time I got to level 37 I had given up and rerolled a rogue because those were what always killed me in battlegrounds and it was clearly the class's superiority and not my inability to play that caused my countless deaths.

After reaching level thirteen and attempting to solo SFK, because obviously as a rogue I would now be able to achieve such feats, I noticed a level 19 rogue exit the instance. He had about five or six times my health, glowing red weapons, and he looked like a ninja - I had to become him. So I pestered him for about two hours as I asked every noobish question in existence (including "dude where'd you get your hat??") and finally convinced him to invite me to the twink guild he was in, <OWNAGE>.

After joining OWNAGE, I directed all my energy into first acquiring all of the gear I was told to and then farming gold for my enchants. To fund my character, I picked up mining on my level 37 warlock and spent days running up and down the Deadscar farming copper ore and then selling them on the auction house. This took especially long because at the time I only had three six slot bags in addition to my backpack and they filled up rather quickly.

A month later, my rogue was finally complete. I couldn't afford fifteen agility to weapons or leg armor, but I still found myself content with the outcome of my hard work. The next few months consisted of me trying my hardest to top KB's in our pugs to prove that I was the best rogue in the guild and ready to partake in premades. All the while I justified my faults by claiming that while clicking my Sinister Strike, it came off my action bar and caused my death.

Before the end of BC ventured into two other battlegroups: Whirlwind and Vengeance. In Whirlwind, I caught my first hat on a new rogue. I also "perfected" the method of farming ore for gold. The new technique involved leveling a shaman to twenty for Ghostwolf which made running up and down the Deadscar much easier. After spending a lot of time on my ore farmer, I began to fall in love with the shaman class and decided to roll one of my own. Deciding that I had spent enough time on Whirlwind, I moved onto Vengeance - the BG that I like to refer to as my home.

To make a long story short, I engaged in the same techniques while making my shaman. Get gear, farm ore, get enchants. After playing a few games on my shaman, my "world of twinking" changed entirely when I discovered the battleground forums. Excited to post on the forums I quickly made an @post directed toward the first rogue that came to mind from my last WSG. In my mind, I was in the middle of an epic 1v1 outside of the graveyard with him and his teammates came to aid him right as I was about to land a kill. The post was a kind-hearted GG and, to my surprise, the responses were far from that. In the first three posts I was called a "scrub, skeyer, terribad, and a waste of a BG spot."

I made a toon on one of the player's realms and waited for them to log on. I asked him what s-keying was and, again to my surprise, got some really helpful and constructive replies. He directed me to the keybind interface, had me promptly unbind my s key, taught me some focus macros and lastly pointed me towards Twink Info, the website owned by one of "the great vengeance twinks." In the next few weeks I began keybinding, starting out using the num pad and then slowly advancing to WAD for movement and the use of the keys around it. I would have never learned of any of those things if I weren't flamed. Although a lot of people may disagree, if you're told that you're bad one of two things will happen. You'll either seek advice and get better or continue living in your fantasy world where you're num won tink univers. There's always more to learn, and although I've gotten heavily side tracked reminiscing, that's what this post is about.

Once I began keybinding, I realized how bad I really was. I was clumsy with my binds but even then noticed how much better I was playing than when I clicked. As I got better, I learned to fake cast, made mouseover macros, downloaded addons, started playing arenas, got vent, and played my first premades. As I "made a name for myself", I got offers for funding, thus playing more arenas, joining more vents, and playing more premades. When I moved to Ruin, I got called bad more, sought out more help, played more arenas, joined more vents and played more premades. Now, when I log on F2P, I join more vents and play more arenas. On 19s, I play more premades. It's an endless cycle but I really do believe I get better every time I play.

When I was doing 3s with a few old friends from Vengeance last week and playing my resto sham, I was frustrated at triple dps 3s teams at high mmr (both of them are 2.2k + players so they dragged mine up heavily). After complaning for a minute or two, one of them said to me "Dude, its just like 19s. Stop running around like an idiot. Just stand there and fake cast." In so many ways, 85s are just 19s. You have the same core abilities and the same basic concepts apply. If you're getting mana burned, los. If you overextend, you'll get bursted. Accidentally dropping in Blade's Edge can cost you a game. If a rogue is running away, dot him. You can't get ambushed when you have your back against a wall or off the edge. Believe it or not, it's a lot easier to get away when your enemy is slowed by an Earthbind. Although these all seem like pretty basic things, I really think that I wouldn't have learned half of them if it weren't for 19s. Both the nice and the not so nice people that I've encountered have helped me become the player that I am.

Every time you lose an arena, even if you're not fully conscious of it, you pick up things that your opponent did that contributed to the win. In my opinion, every time you miss a key, pop trinket at the wrong time, or eat a kick, you're given an opportunity to learn from your mistakes and improve. Even when you get trolled/flamed/blamed for those things, you're still given the opportunity to improve. This post didn't really turn out to what I wanted it to be but I think I'm going to keep it up anyway. If nothing else, its a fun story for a bored reader about my twinking roots.



P.S. Played on Sen'jin in Bloodlust and Darrowmere in Whirlwind for anyone interested.
P.P.S. Don't troll my grammar mistakes. It's late, I'm tired, this turned into a rant and there are probably tons of them.


Wednesday, July 18, 2012

Would you still play F2P if you had a P2P account?

I, along with many other people on Aerie Peak, play the F2P bracket actively and at the same time have a P2P account. The reason I'm creating this post is because I've seen people in say on numerous occasions that if they had a P2P account they wouldn't waste their time with the F2P bracket. So what do you guys think? 


To start, I can totally understand why people would be fed up with the F2P bracket and want to move on to something else if they were given the opportunity. Here is a list of some of the major negatives that I've observed while playing in the bracket. 

  • The grind. One of the things I like about the bracket is the ability to easily max out a toon rather quickly, thus allowing you to have more classes. However, although professions don't seem too bad the first time, when you start to roll your third, fourth or fifth toon, the grind feels interminable. 
  • Hunters. They are grossly overpowered and although the degree to which they are overpowered doesn't change from the 19 bracket, the hunter population explodes in one level. Out of twenty WSG's I did on a new F2P only three of them had less than five hunters on each side. To some people this discourages them from rolling "non viable" classes and causes more people to join the hunter bandwagon or go 24.  
  • Faction imbalance. Although the bracket certainly has moved away from Alliance winning 90% of games (they're more 50-50 now and you'll notice if you play both sides), games are still almost always one sided. I'm not saying that every game is like this, just that the majority are pre-determined by how many hunters and 24s each side has. 
  • Queue time imbalance. Alliance queues can range anywhere from eight to twenty minutes while seeing five minute queues on horde would be a rare occasion. This is annoying for those who are very fond of playing Alliance races, but in my opinion its also detrimental to the brackets. The queue time imbalance makes it very hard to synchronize 10 mans across faction, making it almost impossible to have an H AP vs A AP or Vashj premade. Whenever someone from 19s inquires about the F2P bracket, premades are one of the things that come up. Sadly, the queue times prevent a great cause of activity and competition from taking place. 
  • 24s. I personally don't mind the 24s in the bracket even though they are becoming more and more prevalent. However, I certainly see how it can discourage people, especially P2P's, from rolling a twenty. An above average twenty four can completely shift the tide of the game and twenty four hunters and rets can one shot the majority of F2P's. 
So those are the disadvantages that immediately came to mind. I'm sure there are others that I haven't thought of or that others might be more sensitive to. Personally, I think they can be easily dealt with, especially when keeping the advantages in mind.
  • The community. F2P communities such as Aerie Peak are constantly compared to guilds of other brackets. Although there are some resemblances, I think that, especially when considering today's 19 guilds, the F2P communities are much more. Firstly, guilds are much more divided and exclusive. I can't think of a single guild I've ever been in that has the numbers that Aerie Peak does. No matter what time you log on someone will be on as well. PuGmades are easy, people are less judgmental, active arenas, world events, and a there's busy F2P chat. Guilds just have a completely different feel to them. 
  • Easy gearing. This especially applies if you make a twenty on a P2P account but you can have a geared twenty in about a day. 
  • Less demanding. When you log on 19s, 29s or whatever else you play, people have expectations. "Scrubs" are not welcome in those brackets and I can't remember the last time I had a midfield or flag room picnic in 19s. RP walking through mid, playing gearless games and BG Chat trolling are just some of the things that you can do in the bracket worry free. 
  • When your game time runs out and you don't feel like renewing it immediately or are waiting for a paycheck, you'll still have your F2P account. 
Right now I really don't feel like I've done the F2P bracket justice. Only four bullet points (one of which might not even interest people) can't even begin to describe all the benefits that communities like Aerie Peak have to offer. I'm sure I'll continuously update the arguments for both sides so if you're reading this and there are more bullet points that's why. Also if you haven't noticed the poll on the side of my homepage, go notice it. Really hoping for people to chime in, especially those with P2P's or considering going P2P and I definitely think everyone should take part in the poll. If for no other reason, do it because if there are a lot of Yes's, it will only encourage the non F2P's reading this to try the bracket out. 

P.S. If anyone knows how to include polls in posts please lemme know. It would definitely make my life easier. 

Tuesday, July 17, 2012

Vent. Get on it.

So the lovely Yde just made another great post on the TI Forums detailing how to download and connect to vent. 

To this day it still amazes me how there are so many people that if you ask to get on vent will become unresponsive or reluctant. So to all those people, vent is fabulous for these reasons.



The first is communication. You're playing in a five man on Aerie Peak and just got into an intense game against a Vashj five man. Your team is down 1-0 with three minutes left on the clock and you find yourself in the enemy flag room just having picked up the flag. You let your team know in BG chat that you'll be exiting tunnel and as you're a little past boots, you notice two Vashj hunters coming up tun right toward you. You decide to turn around and go out graveyard side noticing that its clear. However, the vashj hunters had the time to alert their team of your change of course but you didn't have time to stop and type to tell yours. As you hit graveyard a swarm of Cyclops-kin await you and you meet your untimely demise costing you the game. With vent, you would have been easily able to tell your team your new plan and give them running updates on when to be ready for repicks, peels, and lots of other things. To give an arena situation, you're running the beloved RMP and because there's obviously not enough time to type out when you're CC'ing and interrupting in an arena, you constantly find your teammates overlapping kicks, CS's, sheeps and fears while the other team seamlessly connects their CC's and target swaps effortlessly because they're on vent.


The second major reason is the social aspect of vent. Face it, if you're on AP, Vashj, Moon Guard, or wherever you are, its clear that you hate playing alone and enjoy seeing an active chat and having people to talk you. Believe it or not, a busy vent channel is even better than a busy barrons chat-esque f2p channel. Conversations flow better, you can communicate even when xrealm or offline, and queue syncs just got 20 times easier because you don't need to worry about the 800 health rogue on AP trying to sync with you even though you tell him not to. Another bonus of using vent for social reasons is that, unlike with AP Chat, you and your friends can drop to a different channel and not have to deal with those that you don't want to. You can even put super cool secret passwords like "Veinte is terribad" on the channels to keep people out.


In conclusion, vent helps you win. Vent is fun. If you don't believe me, listen to Livingforce sing. Now go buy a headset and read Yde's thread. 



AP and the "botting crusade"

One of my favorite things about free to play accounts are that they're free. They have no ties to your real account and the characters are 100% replaceable. This allows for easy selling of F2P accounts, trading, and letting friends play on your extra toons to test out a class or get the arena composition you're looking for. For the 3s Tourney on Aerie Peak, I was easily able to lend a friend my mage to play. He didn't have to go through the trouble of leveling a toon to twenty just to participate and all it took was a quick account unlock to be able to play MLS. Along with the arena tourney as an example, I'm currently creating a BiS druid (Pre LFH and AGM) in exchange for a server transfer on one of my toons. Here's where botting comes in.


For anyone who doesn't already know about it that may be reading this, when grinding out a level 20 of every spec, a pally on Aerie Peak developed a method of botting that in no way disrupted or interfered with others' game play and it worked particularly well since his accounts were simply trials. By making the characters on separate trial accounts he minimized the risk and maximized the gain. If he were to get banned he would simply start over on a brand new account. With his method, one can attain every single BoA you need working at a pace of about six hours per honor cap. The method involves creating four trial accounts. One will contain the toon that you actually intend on playing and the other three will contain characters of the opposite faction and will be the accounts that you farm. I like to make mages because of their low health but the creator of the method recommends hunters just for the vanity of killing hunters over and over again. Then you level them to five, move them to a graveyard, download a simple key spammer, set up rez and target macros and leave your computer only to come back every six hours with your toon honor capped. 


People have historically been frustrated with BG bots, and understandably so. The 800 health, sometimes even worse, randoms typically make games one sided in the f2p bracket and BG Bots just exacerbate the situation. The people who did partake in such behavior were pretty much shunned by the community on Aerie Peak. I do understand why people wouldn't want to engage in botting. Many don't have the computer capacity to run four WoW windows and still operate normally, some may be taken back by the "complexity" of operating a keyspammer, some may actually enjoy the hard work that goes into the DMF grinds and constant pugs and others may possess a moral foundation that prevents them from "cheating" in WoW. What I don't understand though is why this non-BG method of botting is looked at so unfavorably and why people go out of their way to flame and prevent it. The notorious Vailent has probably followed me to about six different grave yards as my Aerie Peak bots flee from his righteous onslaught against the evils of botting. 


So here it goes, my arguments for botting: 


  • You can have almost a fully BiS toon in a couple of days. I'd honestly bot just to make leveling to twenty easier.
  • Imagine how much more competitive the average game in this bracket would be. Obviously BoA's wouldn't magically transform new players into glads but it might encourage them to put the effort into finishing their character and it would definitely help them to not die in one shot to the army eye-patch, and these days, non eye-patch wielding hunters. 
  • Having to grind, possibly for months, to attain BoA's definitely discourages a lot of people from this bracket. Personally, I think leveling professions and farming for mog sets is enough to keep you occupied with and I know many people who have been discouraged from trying f2p because of this. It would promote activity and with activity would most likely come more competition in both arenas and BGs. 
  • Although I mentioned it above, having your BoA's out of the way allows you to use the DMF Tickets for your super cool mount and pet and gives you more time to farm for your Robust/Ivycloth Bracers, Doomspike, or whatever else floats your boat. 
Finally, this isn't me trying to convince everyone to go out and bot. Whether or not you do, doesn't affect me and whether or not I do doesn't affect you. I was really just working out for myself why people may be against it or at least expressing my perplexity regarding the situation along with throwing the method out in the open for those that didn't know about it and also trying to make it easier for people from 19s and other brackets who have been wanting to try out F2P to do so. 


6 AM for 12 AM's

I've been working on a brand new HPally on Bleeding Hollow to play for Beantown Bullies for the past couple of weeks and I'm almost done with my last couple of Arena Masters for my second AGM. Despite the fact that I would absolutely love twinking to be instant like it is on Hamcakeland, there's something about getting the twelve, three, and six a.m. arena chests that really makes you feel successful. Its a reminder that although twinking is continually becoming easier and we no longer need to worry about having enough exp to spare for the agm quest or those 7 or 8 runs it takes for the ring we need, there still is a lot of hard work and dedication involved. This is really just a "feel good" rant before I go back to bed hoping to catch a few hours of sleep before the AGM at twelve.


Something to try out

This is just going to be a quick second post before I go to bed. Just wanna put it up real quick before I forget about it in the morning.


Active arenas were probably the main thing that drew me to the F2P bracket and they are probably the main thing keeping me there.I have a subscribed account and $15 dollars a month definitely isn't an issue for me, especially when I enjoy a lot of other aspects of the game. However, no matter how busy I may get at 85 I'll always make time to log onto AP and play some quick arenas with friends - especially after the games I had a few weeks ago.


In the moment, I may have called it the most fun I've ever had playing f2p. While that may have been a bit of an exaggeration its definitely something I'd want to do again. After doing some fun Lock/Shaman mirrors with SalfirWinn, and Waterworks, Winn had to go and we were stuck without a fourth to get 2s going. However, the one person that did say they were interested happened to be a third shaman. Seeing the potential for fun in the situation (and the opportunity for me to play ele) I got Salf to log on a shaman and we did ele/resto mirrors. Although the games did allow a somewhat high margin for error because of the lack of burst, the power of thunderstorm definitely wasn't something to underestimate and turned almost all of the games into nail-biters - particularly when we found ourselves in Dalaran and Blade's Edge.


The whole point of this is to let people know that obviously f2p is a great place to try out arena in general, but its also ideal for trying out comps or matches that you've always wanted to or that you may not think can work. Give em a shot, who knows how they'll turn out.




It's about time

So after finishing my third shaman F2P and probably my thirteenth of fourteenth shaman in general, I've decided to start a blog. This is really just an instantaneous reaction to Inkobah's post on the Twink Info forums asking for the best f2p blogs along with a bit of inspiration from rumbling through Deadvolcano's and Solvogero's blogs, but who knows, maybe I'll keep up with it. It's summer and I'm not working so I'll most likely have a lot of time on my hands. Between 85s, 20s, 19s, private servers and my occasional play at 70 I should be able to find something to post about.

So this is where I conclude my first post but I feel like I should add a picture of some kind so here is a look at my recently finished enhance sham. :D